Trading has always been single-player. We turned it into a game you play with other people.
Everything else people love to do online became multiplayer. Trading never did.
Duolingo for the learning, esports for the competition, Twitch for the streaming. The category underneath is multiplayer finance. We make the tools; the people make it a game.
~1,000 monthly active players today. Real-money rails turning on now, audited by Hexens.
Venue-agnostic by design. Trade wherever you want; Battle Trade earns the same way through the trader profile and the escrow.
Two-sided by design. We acquire players cheaply through creators; venues pay us for the volume those players bring.
96 trader-creators on the roster, reach from thousands to millions each. They stream live under Battle Trade branding with their own affiliate codes, and every trader gets an esports profile. University circuit next: club vs club.
20 traders, on their own wallets, Nansen-verified on-chain. Plus the sign-ups and volume the platform keeps generating after.

Live integrations across venues that route real volume. Currently in the Ink (Kraken L2) incubator cohort.
$437K of operating cashflow funded the build. North Star: $1B routed through Battle Trade in 12 to 18 months.
Dubb Creators & growth · Palash Agarwal Product · Joel Weiss Design
Stephen Gregory CEO Binance.US, advisor · Tony Wu OKX & Bybit, advisor
Seed at a $15M cap. Raised to turn on real-money rails, scale the creator distribution, and drive the game to $1B in routed volume.
We make the tools. The people make it a game.
Ellis Norman, CEOe@crackedlabs.xyzbattle.fyi
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